• Number of Players : Each team may consist of a maximum of 4 players and a minimum of 3 players. A team may have only 3 players on the court at any time. All games must start with at least 3 players on each team. Any number of players (1, 2, or 3) may complete a game.
  • Equipment & Apparel : No player shall be allowed to wear a guard, cast, hard brace or other potentially dangerous equipment on his or her elbow, hand, wrist, finger, or forearm, including equipment made of hard leather, plastic, plaster or metal—even if the equipment is covered with soft padding. Soft braces, sleeves and wraps will be allowed unless they pose a danger to other players. The game official retains the right to disallow any equipment or apparel that it judges to be dangerous. All Team Members jersey should have same colour.
  • Game Times : Teams must be ready to begin play at their scheduled start time. Teams not at their court for their scheduled game are given a 5 minute grace period before a forfeit is enforced.
  • Time-Out : Each team is allowed two one minute time-out. The clock will stop running during a time-out.
  • Checked Ball : The ball must be “checked” by an opposing player before it is put into play. The check-in must occur behind the “three-pointer” arc. The pass may occur anywhere on the court, but the on-ball defender must remain inside the three-point arc.
  • Length of Game : The Length of the game is 20 minutes. The Game will be played in 2 half of 10mn each. The 20 minute clock is stopped during team time-outs and if the court official stops play for a player injury or other unusual circumstances. The court official will stop the game after 20 minutes of play.
  • Which Team Receives the Ball First? : A coin toss prior to each game will determine which team gets the ball out-of-bounds first.
  • Keeping Score : All made baskets from inside the three-point arc count for one point and made baskets from outside the three-point arc count for two points. The first team to 20 points is the winner.
  • Substitutions : Substitutions may only be made during a time-out or a “dead ball” situation.
  • Jump Ball : In a jump ball situation, the ball will first go to the team which lost the opening coin toss, with alternating possessions thereafter.
  • Dunking : Dunking is not allowed at any time, including during warm-ups. Dunking will be construed as an unsportsmanlike act and will result in a technical foul.
  • TieBreakers: : In the case of a tie to determine championship round standings, it will be broken as follows:
    1) Head-To-Head,
    2) Most Wins,
    3) Least Points Allowed,
    4) Coin Toss.

AMIT : 9711577803
ANKIT : 9999671125