LAN GAMING

Only one player will advance to the next round

  • Need for speed

    • First round

    • Race type->sprint
    • Track->Forest green(#45)
    • Default Car->lamborgini Murciélago(stock#29) N20->off
    • Collision detection->off
    • Performance matching->on
    • Number of players->4
    • Second round

    • Race type->circuit
    • Track->hastings(#28)
    • Number of laps->3
    • Default Car->ford gt(stock#30) N20->on
    • Collision detection->off
    • Performance matching->on
    • Number of players->4
    • Final round

    • Race type->sprint
    • Track->nfs world loop(#2)
    • Car->players will be free to choose their own cars from the available list N20->on
    • Collision detection->on
    • Performance matching->off
    • Number of players->2
    • TERMS & CONDITIONS

    • The game has to be played only on keyboard.
    • Any other controllers are not permitted.
    • Sprint/Circuit : Winner is the person who finishes the race first.(per four persons game)
    • At the end of each match, players must maintain the final screens and receive confirmation from a referee.
    • After each round winners have to wait for more qualifiers until required number of players is available for next round.
    • Advice For The Players:

    • Players must conduct themselves in a reasonable manner and avoid the use of vulgar, offensive language as well as physical abuse.
    • Disconnections:

    • Any disconnection of the connection between match players due to System, Network, PC, and/or Power problems/issues :
    • Intentional: Upon judgment by the referee, any offending player will be charged with a loss by forfeit.
    • Unintentional: If the disconnection is deemed to be unintentional by the referee, the match will be restarted. If any player does not agree to a match restart, that player will lose by default
    • Penalty for Unfair Play:

    • Unfair Play: Use of any Cheat program
    • Intentional disconnection
    • Use of any settings exceeding standard and permitted settings
    • If the match is disrupted due to unnecessary chatting, the player may be given a warning or lose by default at the referee’s sole discretion.
    • Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
    • During the course of any match, the operations staff and/or referee may determine other actions to be unfair play at any time.
    • Two warnings constitute being disqualified from the tournament.
    • Giving out free wins to better an opposing team's position is regarded as cheating and may result in both teams being banned from the current competition.
    • These rules are subject to modification by Spandan organizing committee’s own discretion.
    • FIFA

    • RULES:

    • Their will be only one on one match b/w the opponents.
    • Registration for Rs.30.
    • Total duration of the game will be 10 minutes.
    • If their is a draw between the opponents, winner will be decided through penalties.
    • Their will be no classic or golden goal.
    • ->injuries:0n
    • ->handball:off
    • ->bookings:on
    • ->game speed: normal
    • Counter Strike

    • Definitions:
    • Entry Fee: 250 per team (maximum-5)
    • Offense: Terrorist Side
    • Defense: Counter-Terrorist Side
    • Round: One 1 minute 45 second cycle on a map
    • Half: 5 rounds of play on a defending or offensive side
    • Half time: The period between halves in which teams swap sides
    • Match: First team to win 6 total rounds, or the single overtime round
    • Overtime: In the case of a 5-5 score at the end of regulation play, 1 more round will be held.
    • Game Format:

    • Competition Method: 5 vs. 5
    • Players: 10 total (5 on each team)
    • Rounds: 10 rounds for regulation play
    • Max Rounds Format: 5 rounds as Offense, and 5 rounds as Defense per team until the victory condition is met
    • Victory Condition: The first team to win 6 rounds in regulation or the team that wins the overtime period.
    • Buy time: 15 seconds
    • Start money: Rs 100 per team member
    • Freeze time: 15 seconds
    • C4 Timer: 35 seconds
    • Map Pool:
    • Qualifier:de_dust2
    • Final:

    • 1.de_dust2
    • 2.de_inferno
    • 3.de_nuke
    • 4.de_train
    • 5.de_aztec
    • The map will be chosen by the team with maximum kills in coin tosses i.e first to select map ,second to select terrorist or counter-terrorist forces.
    • Side Selection:

    • • Coin toss, at admin discretion
    • • At half time, teams will switch sides
    • • Half time will be a maximum of two minutes, at which point both teams must be ready
    • • In the event of tie, teams will switch sides and play an additional round.
    • • All players names must be in the format of their team tag + gaming alias (i.e. WCG | Bob)
    • Setup and Configuration:

    • • Non-standard game settings or third party applications that affect game play are not permitted. Players found using either will be penalized at the administrators´ discretion.
    • • Crouch hopping will not be allowed.
    • Tournament Guidelines:

    • • Any disconnection issues that cannot be resolved by the players in the match must be brought to the attention of an admin immediately.
    • • Any use of game exploits, cheats, or any other play deemed “unfair” by an admin may result in disciplinary action up to and including disqualification from the tournament.
    • • All players must save game replays and end-of-game score screen shots; in the event of a dispute, these assets will be used as evidence to determine the result of the dispute.
    • • Once the match starts, players will not be able to dispute a match on the grounds of match settings.
    • • Each team will be responsible for checking the other team's roster is valid BEFORE the match begins, disputes regarding teams using un-rostered players will not be valid after the completion of the match.
    • • Any intentional abuse of "pause" by a player on the server will be result in disciplinary action to be decided by an administrator.
    • In-Game Messaging and Communication:

    • • Competitors are not allowed to use global in-game chat in an abusive, offensive, vulgar or spamming manner at any point during a match. This includes pre-match, intermission and post-match periods as well.
    • • When a match is live, only team captains are allowed to use global in-game messages between rounds or at half time, other players must use team-only in-game messages.
    • • Violators of these rules are subject to penalties at the administrators’ discretion, which may include player suspension(s) or forfeiture of the match.
    • • All match disputes must be filed by a team captain during regulation play, or within 5 minutes after the match’s conclusion Violations.
    • • Silent or unreachable bomb plants – The bomb must be audible and planted in a position that is accessible without a boost.
    • • Flash bang exploits - No flash bang exploits will be allowed.
    • Punishment for any violation will be at the sole discretion of the administrators i.e. disqualification.
    • Unintentional Issues:

    • Server Crash: The server machine crashes/freezes/etc. causing the match server to stop responding
    • Solution: An administrator will restart the server, stop the tournament clock, and play will continue from the point of disruption. Points will be added to the amounts totaled before the crash, and the tournament clock will be restarted once the game is live again.
    • Client Crash: A player’s computer crashes/freezes/etc. causing the participant to be unable to continue play Solution: Play will be pause by a team captain at the freeze time of the NEXT round until the client can reconnect OR 5 minutes passes, whichever comes first.
    • Rule Changes:

    • The Administrators reserve the right to modify the rules as needed. This includes changes due to software updates or releases, event organizer decisions and all other changes deemed necessary to run a successful tournament. Teams are responsible to check the rules on a regular basis and prior to the event to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the administrators based on the spirit of the game.

    Ashish : 9871810201